![]() Teleporter loses value on defence the further you get pushed back, plus her weapons are p rubbish in fights and the shield isn't that great. Symmetra I see working less and less the further u get pushed back to ur base - she's pretty useless on offence IMO because you start spawning closer and closer to the point anywho. Mercy I can see using if you have a much more static defence, perhaps with a widow or a pharah spamming (could be useful for spamming down shields a bit easier with a dmg boost, but zen's kit is just too good imo), but I can't see those two dps being used too much AT THE MOMENT. Lucio has the aoe heals covered, while zen dishes out long range damage, debuffs someone annoying on their team to keep track of them/swaps to priority heroes (doubt this happens too often - not required really) and has a flanker or frontline with a permanent heal.AoE heals that can be huge on demand (12 sec cd mind u), swaps to speed boost for a quick push I don't think I see him never being used without some changes. Genji, McCree, reaper probably get the most play, splash a bit of soldier and to a lesser extent pharah in there. Seems pretty mixed depending on what tourneys we've been watching. (Note: not 'always' the case, just a somewhat general guideline). Reinhardt is almost staple because you just provide a wall for your team and just slowly take ground, + his huge cc ult sets up a lot of things. ![]() I think you generally use more tank(s) on offence for more meat to take ground 'easier'. My thoughts - based on watching some games (Haven't played any comp yet) and just some general thinking.
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